“We don't expect that every reader will use every article, but each piece provides inspiration and ideas for GMs and players. “Arcadia is a place to get some new content every month for your game,” said Introcaso. The magazine prides itself on creating content that goes for new angles on classic ideas or pushes the envelope of the typical Dungeons & Dragons game into high fantasy. Tables interested in purchasing the magazine can do so from the MCDM website or subscribe via their Patreon. We knew the first day Arcadia 1 launched the magazine was here to stay for a while.”
We thought, ‘We'll take a break after the third issue launches and reassess if we want to keep doing this.’ The response was overwhelming. “Each contained at least three fully developed, playtested, edited, and illustrated articles. “We put together three issues to see if the community would be interested in Arcadia,” said Introcaso. The caution seems to have paid off as eight issues are in the wild, with plans for several more already in the offing.
Magazines are a niche project and a magazine of just D&D content seems like a thin slice of an already thin slice. Even with the backing of MCDM, Arcadia is playing it careful.